3.4 KiB
dpy_logger
Leveled Discord channel logger for discord.py. Logs to a channel via embeds at
debug / info / success / fail / task / critical levels. Config-free:
static identity is injected at construction; per-guild channel routing is read
live from bot.settings so it can change at runtime via a command.
Install
# requirements.txt
dpy_logger @ git+ssh://git@git.rethinkstudios.io/rethink-public/dpy_logger.git@v0.1.0
Usage
from dpy_logger import DPYLogger
bot.log = DPYLogger(
bot, guild_id, channel_id,
colors=cfg.log_colors, # optional; merged over sensible defaults
pings=cfg.authorized_devs, # mentioned on critical()
timezone=cfg.timezone,
footer=cfg.bot_footer,
avatar=cfg.bot_avatar,
)
await bot.log.initialize() # resolves ids -> objects, call once
await bot.log.info("started")
await bot.log.success("user promoted", action="promote", actor=ctx.author)
await bot.log.critical("db unreachable") # pings configured devs
Dynamic routing
Pass guild= on any call to log to that guild's configured channel
(bot.settings[guild.id]['channels']['logs']) instead of the construction
channel. Because it reads bot.settings at call time, a command that updates
that setting changes routing with no restart.
Construction contract
The host injects everything; the lib never imports config:
colors(dict, optional) — per-level colors, merged over defaultspings(list of user ids) — mentioned oncritical()timezone,footer,avatar— embed identityalert_here(bool) — if nopingsare set,critical()falls back to@hereonly when this isTrue; otherwise it sends no mention
It also expects bot.settings[guild.id]['channels']['logs'] to exist for the
dynamic-routing path. A project with a different settings shape should override
_get_channel.
Customizing the embed
Three ways, easiest first.
Pass a function — no subclass. The callable receives the logger instance
(so it can read self.colors, self.footer, etc.) plus the call args, and
returns a discord.Embed. Used for every level including critical:
def my_embed(logger, level, action, actor, details):
em = discord.Embed(description=details, color=logger.colors[level])
if level == "critical":
em.set_thumbnail(url=logger.avatar)
if actor:
em.set_author(name=str(actor))
return em
bot.log = DPYLogger(bot, guild, channel, embed_builder=my_embed)
Override the method — for complex/stateful customization, subclass and
override build_embed(level, action, actor, details). Same routing: every
level flows through it.
Default — pass neither and you get the standard fielded embed.
Adding a log type
To add new methods (e.g. a feed), subclass and reuse _resolve. This base has
no feed by design; a project that wants one adds it in its own local libs/:
class FeedLogger(DPYLogger):
"""project-local: dpy_logger plus a feed-style announcement embed"""
async def feed(self, log, title, icon=None, guild=None):
channel = await self._resolve(guild)
embed = discord.Embed(
description=log, color=self.colors.get("feed", self.colors["info"])
).set_author(name=title, icon_url=icon)
return await channel.send(embed=embed)
Versioning
Tagged vX.Y.Z. Pin the tag in requirements.txt.