add package: pyproject + src
DPYLogger: leveled discord channel logger (debug/info/success/fail/task/ critical) over discord.py. config-free — embed identity injected at construction, per-guild channel routing read live from bot.settings. embed_builder callable + build_embed override for customization. raises by design; object-only (no module proxy). src/ layout, hatchling build. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Signed-off-by: disqualifier <dev@disqualifier.me>
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pyproject.toml
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pyproject.toml
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[build-system]
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requires = ["hatchling"]
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build-backend = "hatchling.build"
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[project]
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name = "dpy_logger"
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version = "0.1.0"
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description = "Leveled Discord channel logger for discord.py — config-free, injectable, installable."
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requires-python = ">=3.10"
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dependencies = [
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"discord.py>=2.0",
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]
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[tool.hatch.build.targets.wheel]
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packages = ["src/dpy_logger"]
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src/dpy_logger/__init__.py
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src/dpy_logger/__init__.py
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from .dpy_logger import DPYLogger, DEFAULT_COLORS
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__all__ = ["DPYLogger", "DEFAULT_COLORS"]
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src/dpy_logger/dpy_logger.py
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src/dpy_logger/dpy_logger.py
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"""
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discord channel logger
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leveled logging to a discord channel via embeds. attach to your bot
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(e.g. bot.log) and call bot.log.info(...), bot.log.critical(...), etc.
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config-free: all static identity is injected at construction; dynamic
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per-guild channel routing is read live from bot.settings at call time, so a
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command that mutates bot.settings changes routing without a restart.
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from dpy_logger import DPYLogger
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bot.log = DPYLogger(
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bot, guild_id, channel_id,
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colors=cfg.log_colors, # optional, falls back to defaults
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pings=cfg.authorized_devs, # mentioned on critical()
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timezone=cfg.timezone,
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footer=cfg.bot_footer,
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avatar=cfg.bot_avatar,
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)
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await bot.log.initialize() # resolves ids -> objects
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await bot.log.success("user promoted", action="promote", actor=ctx.author)
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levels: debug, info, success, fail (alias failure), task, critical.
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dynamic routing: a per-call guild= argument logs to that guild's configured
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channel via bot.settings[guild.id]['channels']['logs']; omit it to use the
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channel this logger was constructed with.
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custom embeds: pass embed_builder=fn to restyle without subclassing, where
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fn(logger, level, action, actor, details) -> discord.Embed. every level
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(including critical) routes through it. for complex cases override the
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build_embed method in a subclass instead.
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extending: this base has no feed/announcement method by design. a project
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that wants one subclasses DPYLogger and adds it, reusing _resolve.
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errors: unlike the swallow-and-return-default libs, this one raises. guild and
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channel resolution raise ValueError when a target can't be resolved, and send
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failures propagate — a logger that can't reach its channel should fail loudly
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rather than silently drop the record. callers logging from a command handler
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should account for that (e.g. wrap non-critical logging if a failed log must
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not break the command).
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"""
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import discord
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from datetime import datetime
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from typing import Callable, Optional
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DEFAULT_COLORS = {
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"debug": 0x808080,
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"info": 0x709288,
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"success": 0x00E27D,
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"fail": 0xD93025,
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"task": 0x5AC6E1,
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"critical": 0x000000,
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}
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class DPYLogger:
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"""leveled discord channel logger; attach to the bot as bot.log"""
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def __init__(
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self,
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bot,
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guild=None,
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channel=None,
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*,
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colors: Optional[dict] = None,
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pings: Optional[list] = None,
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timezone: Optional[object] = None,
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footer: str = "",
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avatar: Optional[str] = None,
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alert_here: bool = False,
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embed_builder: Optional[Callable] = None,
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):
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self.bot = bot
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self.guild = guild
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self.channel = channel
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self.pings = pings or []
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self.timezone = timezone
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self.footer = footer
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self.avatar = avatar
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self.alert_here = alert_here
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self.colors = {**DEFAULT_COLORS, **(colors or {})}
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self._embed_builder = embed_builder
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async def initialize(self):
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"""resolve guild/channel from ids to objects; call once after construction"""
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if isinstance(self.guild, int):
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self.guild = await self._get_guild(self.guild)
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if isinstance(self.channel, int):
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if not self.guild:
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raise ValueError(f"[dpy_logger] cannot resolve channel {self.channel} without a guild")
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self.channel = await self._get_channel(self.guild)
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async def _get_guild(self, guild):
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"""resolve a guild from id-or-object, raising if unresolvable"""
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if guild:
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if isinstance(guild, int):
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resolved = self.bot.get_guild(guild) or await self.bot.fetch_guild(guild)
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if not resolved:
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raise ValueError(f"[dpy_logger] failed to fetch guild {guild}")
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return resolved
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if isinstance(guild, discord.Guild):
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return guild
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raise ValueError("[dpy_logger] no guild available for logging")
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async def _get_channel(self, guild, override=False):
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"""resolve the log channel, preferring self.channel when the guild matches"""
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if not guild:
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raise ValueError("[dpy_logger] cannot resolve channel without a guild")
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if not override and guild == self.guild:
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if isinstance(self.channel, discord.TextChannel):
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return self.channel
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if isinstance(self.channel, int):
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return await guild.fetch_channel(self.channel)
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try:
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channel_id = self.bot.settings[guild.id]["channels"]["logs"]
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channel = await guild.fetch_channel(channel_id)
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if not isinstance(channel, discord.TextChannel):
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raise ValueError(f"[dpy_logger] configured channel {channel_id} is not a text channel")
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return channel
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except KeyError:
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raise ValueError(f"[dpy_logger] no log channel configured for guild {guild.id}")
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def build_embed(self, level, action, actor, details):
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"""build the embed for a log call
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if an `embed_builder` callable was passed at construction, it is used:
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embed_builder(logger, level, action, actor, details) -> discord.Embed
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otherwise the default structure is built. subclasses may also override
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this method directly instead of passing a callable.
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"""
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if self._embed_builder is not None:
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return self._embed_builder(self, level, action, actor, details)
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em = discord.Embed(color=self.colors[level])
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if action:
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em.add_field(name="Action", value=f"`{action}`", inline=True)
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if actor:
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em.add_field(name="Actor", value=f"`{actor}`", inline=True)
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em.add_field(name="Log", value=details, inline=False)
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em.timestamp = datetime.now(self.timezone)
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em.set_footer(text=f"{self.footer} Logging".strip(), icon_url=self.avatar)
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return em
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async def _resolve(self, guild):
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"""resolve the target channel for a call, honoring a per-call guild override"""
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return await self._get_channel(await self._get_guild(guild or self.guild), bool(guild))
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async def _send(self, level, log, action=None, actor=None, guild=None):
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"""resolve channel and dispatch a leveled embed"""
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channel = await self._resolve(guild)
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return await channel.send(embed=self.build_embed(level, action, actor, log))
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async def debug(self, log, action=None, actor=None, guild=None):
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"""log a debug-level message"""
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return await self._send("debug", log, action, actor, guild)
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async def info(self, log, action=None, actor=None, guild=None):
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"""log an info-level message"""
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return await self._send("info", log, action, actor, guild)
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async def success(self, log, action=None, actor=None, guild=None):
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"""log a success-level message"""
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return await self._send("success", log, action, actor, guild)
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async def fail(self, log, action=None, actor=None, guild=None):
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"""log a fail-level message"""
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return await self._send("fail", log, action, actor, guild)
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failure = fail
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async def task(self, log, action=None, guild=None):
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"""log a task-level message with SYSTEM/TASK as the actor"""
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return await self._send("task", log, action, "SYSTEM/TASK", guild)
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async def critical(self, log, action=None, actor=None, guild=None):
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"""log a critical-level message and ping configured devs"""
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channel = await self._resolve(guild)
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if self.pings:
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content = "alert: " + " ".join(f"<@{u}>" for u in self.pings)
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elif self.alert_here:
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content = "alert: @here"
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else:
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content = None
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return await channel.send(
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content=content,
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embed=self.build_embed("critical", action, actor, log),
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)
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