add package: pyproject + src

DPYLogger: leveled discord channel logger (debug/info/success/fail/task/
critical) over discord.py. config-free — embed identity injected at
construction, per-guild channel routing read live from bot.settings.
embed_builder callable + build_embed override for customization. raises
by design; object-only (no module proxy). src/ layout, hatchling build.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Signed-off-by: disqualifier <dev@disqualifier.me>
This commit is contained in:
disqualifier 2026-06-23 15:12:03 -04:00
parent 48de7d7065
commit 6b0ad65fa6
3 changed files with 210 additions and 0 deletions

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pyproject.toml Normal file
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[build-system]
requires = ["hatchling"]
build-backend = "hatchling.build"
[project]
name = "dpy_logger"
version = "0.1.0"
description = "Leveled Discord channel logger for discord.py — config-free, injectable, installable."
requires-python = ">=3.10"
dependencies = [
"discord.py>=2.0",
]
[tool.hatch.build.targets.wheel]
packages = ["src/dpy_logger"]

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from .dpy_logger import DPYLogger, DEFAULT_COLORS
__all__ = ["DPYLogger", "DEFAULT_COLORS"]

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"""
discord channel logger
leveled logging to a discord channel via embeds. attach to your bot
(e.g. bot.log) and call bot.log.info(...), bot.log.critical(...), etc.
config-free: all static identity is injected at construction; dynamic
per-guild channel routing is read live from bot.settings at call time, so a
command that mutates bot.settings changes routing without a restart.
from dpy_logger import DPYLogger
bot.log = DPYLogger(
bot, guild_id, channel_id,
colors=cfg.log_colors, # optional, falls back to defaults
pings=cfg.authorized_devs, # mentioned on critical()
timezone=cfg.timezone,
footer=cfg.bot_footer,
avatar=cfg.bot_avatar,
)
await bot.log.initialize() # resolves ids -> objects
await bot.log.success("user promoted", action="promote", actor=ctx.author)
levels: debug, info, success, fail (alias failure), task, critical.
dynamic routing: a per-call guild= argument logs to that guild's configured
channel via bot.settings[guild.id]['channels']['logs']; omit it to use the
channel this logger was constructed with.
custom embeds: pass embed_builder=fn to restyle without subclassing, where
fn(logger, level, action, actor, details) -> discord.Embed. every level
(including critical) routes through it. for complex cases override the
build_embed method in a subclass instead.
extending: this base has no feed/announcement method by design. a project
that wants one subclasses DPYLogger and adds it, reusing _resolve.
errors: unlike the swallow-and-return-default libs, this one raises. guild and
channel resolution raise ValueError when a target can't be resolved, and send
failures propagate a logger that can't reach its channel should fail loudly
rather than silently drop the record. callers logging from a command handler
should account for that (e.g. wrap non-critical logging if a failed log must
not break the command).
"""
import discord
from datetime import datetime
from typing import Callable, Optional
DEFAULT_COLORS = {
"debug": 0x808080,
"info": 0x709288,
"success": 0x00E27D,
"fail": 0xD93025,
"task": 0x5AC6E1,
"critical": 0x000000,
}
class DPYLogger:
"""leveled discord channel logger; attach to the bot as bot.log"""
def __init__(
self,
bot,
guild=None,
channel=None,
*,
colors: Optional[dict] = None,
pings: Optional[list] = None,
timezone: Optional[object] = None,
footer: str = "",
avatar: Optional[str] = None,
alert_here: bool = False,
embed_builder: Optional[Callable] = None,
):
self.bot = bot
self.guild = guild
self.channel = channel
self.pings = pings or []
self.timezone = timezone
self.footer = footer
self.avatar = avatar
self.alert_here = alert_here
self.colors = {**DEFAULT_COLORS, **(colors or {})}
self._embed_builder = embed_builder
async def initialize(self):
"""resolve guild/channel from ids to objects; call once after construction"""
if isinstance(self.guild, int):
self.guild = await self._get_guild(self.guild)
if isinstance(self.channel, int):
if not self.guild:
raise ValueError(f"[dpy_logger] cannot resolve channel {self.channel} without a guild")
self.channel = await self._get_channel(self.guild)
async def _get_guild(self, guild):
"""resolve a guild from id-or-object, raising if unresolvable"""
if guild:
if isinstance(guild, int):
resolved = self.bot.get_guild(guild) or await self.bot.fetch_guild(guild)
if not resolved:
raise ValueError(f"[dpy_logger] failed to fetch guild {guild}")
return resolved
if isinstance(guild, discord.Guild):
return guild
raise ValueError("[dpy_logger] no guild available for logging")
async def _get_channel(self, guild, override=False):
"""resolve the log channel, preferring self.channel when the guild matches"""
if not guild:
raise ValueError("[dpy_logger] cannot resolve channel without a guild")
if not override and guild == self.guild:
if isinstance(self.channel, discord.TextChannel):
return self.channel
if isinstance(self.channel, int):
return await guild.fetch_channel(self.channel)
try:
channel_id = self.bot.settings[guild.id]["channels"]["logs"]
channel = await guild.fetch_channel(channel_id)
if not isinstance(channel, discord.TextChannel):
raise ValueError(f"[dpy_logger] configured channel {channel_id} is not a text channel")
return channel
except KeyError:
raise ValueError(f"[dpy_logger] no log channel configured for guild {guild.id}")
def build_embed(self, level, action, actor, details):
"""build the embed for a log call
if an `embed_builder` callable was passed at construction, it is used:
embed_builder(logger, level, action, actor, details) -> discord.Embed
otherwise the default structure is built. subclasses may also override
this method directly instead of passing a callable.
"""
if self._embed_builder is not None:
return self._embed_builder(self, level, action, actor, details)
em = discord.Embed(color=self.colors[level])
if action:
em.add_field(name="Action", value=f"`{action}`", inline=True)
if actor:
em.add_field(name="Actor", value=f"`{actor}`", inline=True)
em.add_field(name="Log", value=details, inline=False)
em.timestamp = datetime.now(self.timezone)
em.set_footer(text=f"{self.footer} Logging".strip(), icon_url=self.avatar)
return em
async def _resolve(self, guild):
"""resolve the target channel for a call, honoring a per-call guild override"""
return await self._get_channel(await self._get_guild(guild or self.guild), bool(guild))
async def _send(self, level, log, action=None, actor=None, guild=None):
"""resolve channel and dispatch a leveled embed"""
channel = await self._resolve(guild)
return await channel.send(embed=self.build_embed(level, action, actor, log))
async def debug(self, log, action=None, actor=None, guild=None):
"""log a debug-level message"""
return await self._send("debug", log, action, actor, guild)
async def info(self, log, action=None, actor=None, guild=None):
"""log an info-level message"""
return await self._send("info", log, action, actor, guild)
async def success(self, log, action=None, actor=None, guild=None):
"""log a success-level message"""
return await self._send("success", log, action, actor, guild)
async def fail(self, log, action=None, actor=None, guild=None):
"""log a fail-level message"""
return await self._send("fail", log, action, actor, guild)
failure = fail
async def task(self, log, action=None, guild=None):
"""log a task-level message with SYSTEM/TASK as the actor"""
return await self._send("task", log, action, "SYSTEM/TASK", guild)
async def critical(self, log, action=None, actor=None, guild=None):
"""log a critical-level message and ping configured devs"""
channel = await self._resolve(guild)
if self.pings:
content = "alert: " + " ".join(f"<@{u}>" for u in self.pings)
elif self.alert_here:
content = "alert: @here"
else:
content = None
return await channel.send(
content=content,
embed=self.build_embed("critical", action, actor, log),
)